Diablo ΙΙΙ has recently
in 2009 been estimated to be worth $3 billion. The real question is whether the
value of this gaming system will increase or decrease. Will virtual economies
with gaming continue on?
For Diablo ΙΙΙ they
were not as successful as maybe they had hoped for their new edition. CNN
reported that many gamers were complaining about computer malfunctions that
occurred while playing the game, “there are more than 4,200 Diablo III forum
threads, most discussing some aspect of the game that, in players' opinion, is
broken”. Others complained that the game itself was too difficult to be
successful to move onto the next level, “other
players go the other route, thinking the game is "broken" because it
is simply too hard”.
Overall I hope for our
sake that we as Americans learn more valuable ways of virtual economies than
through video games.
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