Childhood is an essential period of time in a person's life. It is the time where we learn our basic skills, and the ways in which the world works. According http://www.
techaddiction.ca/media- statistics.html, children consume over three hours of media in a typical day.
One of my favorite games, since elementary school, is Neopets.com. This children's gaming site ranks #4, right below World of Warcraft, in roleplaying games. Launching in 1999, it is still up and running today. This site is reflects a mini market economy and community. There are elements of an economy incorporated within the website, such as a stock market, a bank, a trading post, a food bank, an auction house, etc. Neopets is a great website, however, it still has its faults.
If you are interested, here is a video explaining its history:
Here are some articles that people have written, to give you an idea of the nature of the website:
1. What online games, if any, did you play when you were a child? Do you think that the children are aware of the educational / real-life concepts that are incorporated in the games that they play? Why or why not?
2. Is Neopets helpful or harmful? What are the benefits of Neopets? What are the costs? Do the benefits outweigh the costs?
3. There are two money sources within the site: neopoints, and neocash. Neopoints are earned by playing games within the site. Neocash is purchased with real-world money. Do you have a problem with either of these sources of virtual income for children? Why or why not?
4. Should children's gaming sites be more like Neopets? Why or why not?